Everything material is in writing
Scope, milestones, recoupment, revenue share, termination. If it matters and it is not in the agreement, it is not real — including things we said in a call.
About
CMB Project was registered in Denmark on 12 June 2024 to do one thing: get well-made independent games onto PC and console storefronts without the studio having to learn platform certification, ratings paperwork and launch logistics on the way.
Espergærde, Denmark · Since 12.06.2024
Why we exist
Small teams in the Nordics and across Europe make games that deserve an audience and then lose months to the part that has nothing to do with making games.
Store onboarding. Age-rating applications for three regions. A certification checklist written for a studio with a dedicated compliance team. Localisation that has to be tested in context, not just translated in a spreadsheet. A launch calendar that collides with a platform holder's submission freeze nobody mentioned. Any one of these can push a release by a quarter, and a quarter is a long time when the runway is measured in months.
That is the work we take on. Some projects also need production budget to reach the quality bar they are aiming at, and where that is the case we co-finance — as a publishing agreement, recouped from revenue, with the terms on the table before anyone signs.
We are a young company and we are not going to pretend otherwise. The register entry below shows exactly when this company was formed, and the slate page shows exactly what it has announced so far — which is nothing yet.
How we work
These are commitments about our own conduct, which is the only kind of promise a publisher can honestly make. Nothing here promises an outcome for your game — that depends on the game, the market and the press.
Scope, milestones, recoupment, revenue share, termination. If it matters and it is not in the agreement, it is not real — including things we said in a call.
Every submission gets a written reply within 10 working days. Silence is the standard practice in this industry and it is a bad one: it costs the studio months of hoping.
A standard agreement with us leaves the intellectual property with the team that made it. Anything else has to be separately negotiated, written down, and worth it to you.
No gambling mechanics, no loot boxes, no pay-to-win, no crypto. Not as a marketing position — as the list of things this company will not put its name on.
A small publisher cannot outspend a large one. What it can do is give a studio a direct line to the people actually making the decisions.
Submissions are read by the people who need to read them, stored outside the public website, kept for 24 months and then deleted. You can ask for deletion sooner at any time.
Company identity
Everything below can be checked against a public register without contacting us. The two links under the table open the Danish Central Business Register and the European Commission's VAT validation service.
Verify: Danish Central Business Register (CVR) · EU VIES VAT validation
No Danish public register records a company's telephone number, email address or website, so these three are stated by the company rather than confirmed against a register.
We publish how each detail was checked rather than a "verified" badge. A badge asserts more than the checks behind it actually establish.
Contact
Pitching a game? Use the submission form — it collects what we need in one go and tells you how complete your pitch is. Anything else reaches us at the address below.